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Drop your Light level as far as you need to, then change back to your normal gear once the puzzle is complete. Don’t worry about using different gear that drops your Light level because there aren’t any enemies in this area. This will allow you to complete the puzzle without worrying about getting enough height. Ship Jumping PuzzleĬheck out your subclass and make sure you have perks with high agility. There’s nothing tricky going on here, just jump from one to the next until you reach the far side, then continue forward until you hit the ship jumping puzzle. There’s a chest waiting here that usually holds materials, such as Moldering Shards and Wormspore.Ĭontinue moving forward into a room with multiple and swinging pendulum-like objects. Once all of that is complete, finish off the enemies from the area where you fight in the Court of Oryx, then head through the portal to complete this portion of the raid. If for any reason you can’t get a Relic to the statue in time, you’ll be set back one statue, but you can still continue with the mission. Place two Relics in each of the statues, one coming from L1 and the other from R1. That’s a total of three barriers between the two of them, which allows L1 and R1 to place Relics on the corresponding statue, the second of six.įollow this strategy for the remaining statues. A1 and A2 also need to take down the barrier blocking the hallway with the statues. Once a barrier pops up, turn left and right, shooting it open so L1 and R1 can head back with the Relic.

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In the main room, A1 and A2 should take out all of the enemies. In a perfect world, the two Relics will arrive at the statues around the same time. R1 and R2 should follow the same strategy at the same time. Once L1 grabs the Relic, L2 should blast the barrier so L1 can head back to the main room. L1 should grab it while L2 handles any adds that spawn.

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With the clock running, L1 and L2 should head left of the main room and continue through the corridor until they see the next Relic. This takes care of one of the six statues. L1 and R1 need to pick them up, and place them on the statue where the black orb is located. They play a large role in the upcoming strategy. You start in the room before the statues for the Court of Oryx. A1 and A2 stay in the main room where you start, and should be shooting the barriers on the left and right, taking out the adds in the hallway with the statue. L2 and R2 will be your blockers, while L1 and R1 will be carriers. Split your fire team into three teams of two and head out with the following instructions. It doesn’t get any easier than opening portals. Pick up a 280 variant from the Tower vendor, or go with a weapon with 300 damage. Try to use Sniper Rifles when you can.They’re a big help against many of the bosses because they provide a significant damage boost. You want to make sure you have the Nightstalker subclass and Shadowshot super ability.The Bones of Eao worked well for our group. Equip any gear that gives you an agility boost. When you reach the jumping puzzles, there are no enemies nearby.It’s possible to clear some portions of the raid with less than six people, but we recommended rolling with a fire team of six at all times.While you can probably take on Oryx around Light level 285, it’s recommended that you wait until you’re in the area of Light level 300.In the meantime, visit Prima’s Walkthrough and Guide for Destiny: The Taken King. Find hidden chests, get through the jumping puzzles and learn how to defeat each boss, including Warpriest, Golgoroth, the Deathsingers, Ir Halak and Ir Anuk and finally Oryx, the Taken King. This Prima Games King’s Fall Raid guide will tell you everything you need to know to clear the raid. If you picked up Destiny: The Taken King, then you’re probably about to prepare for the King’s Fall Raid.













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